AI Insights · Timothy · April 2023
Top 5 Roguelike Games in the UK for Q1 2023
Discover the performance trends of the top 5 roguelike games in the UK for Q1 2023, based on data from Sensor Tower.
In the first quarter of 2023, the top 5 roguelike games in the United Kingdom showcased varied performance metrics across downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
RAID: Shadow Legends from Plarium Global Ltd saw weekly revenue peak at approximately $367K in late December 2022, but it experienced a decline to around $149K in early February. The downloads fluctuated, reaching a high of about 11K in the week of January 23 and then tapering off to around 6.8K by the end of March. Active users remained relatively stable, ranging from 26K to 31K throughout the quarter.
Legend of Slime: Idle RPG War by AppQuantum Publishing Ltd had a noticeable decline in weekly downloads, starting at approximately 44K in late December and dropping to around 12K by late February. However, there was a recovery to about 19K by the end of March. Weekly revenue fluctuated, peaking at about $58K in mid-January and settling around $42K by the end of March. Active users showed a decline from around 118K in early January to approximately 73K by the end of the quarter.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a peak in weekly revenue of about $74K in mid-January, followed by a decline to around $24K in early March. Downloads were relatively low, starting at about 4.9K in late December and ending around 5.5K in late March. Active users remained stable, fluctuating between 49K and 62K throughout the quarter.
Idle Heroes - Idle Games by DHGames Limited showed a peak in weekly revenue of approximately $61K in late January, with a subsequent decline to around $21K by late February. Downloads remained low but stable, ranging from 1.1K to 1.7K. Active users also showed stability, varying between 15K and 18K throughout the quarter.
AFK Arena from Lilith Games had a relatively stable weekly revenue, peaking at approximately $40K in early January and ending around $33K by the end of March. Downloads were consistently low, ranging from 536 to 2.2K. Active users showed a slight decline from around 24K in late December to about 20K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.